

This ring, along with Blood Island itself, turns out to have a rich history behind it, involving a jilted lover, a line of soup chefs and a band of smugglers. Earlier chapters focus on a quest to travel to Blood Island to find a diamond ring to lift the curse Guybrush has accidentally placed on Elaine.

Most of your interaction with the villain is limited to a very long, drawn-out conversation in which he explains away plotholes from the last two games, and the ending is ] And those last two chapters have absolutely nothing to do with the plot of the rest of the game. ** Whilst the majority of ''VideoGame/TheCurseOfMonkeyIsland'' is of the highest quality, the final two acts see a noticeable drop in plot and characterisation, and a sudden sparsity of cut-scene animations. No wonder this game falls under FanonDiscontinuity.

Keep in mind that this is a item-collecting point-and-click style adventure (well, minus the click), and that the rest of the game has nothing to do with this. After this segment you fight the final battle of this game which is really a TrickBoss since you can't hurt each other - you have to emulate your opponent's "stance" three times.
#Tyrian 2000 fleet mission trial
The kicker? You have to learn how each of the five "monkey stances" interact with each other through trial and error, on top of having to fight enough "battles" in order to gain more bananas (HitPoints). But then as soon as you find the ring you're whisked away to Monkey Island, and suddenly the game turns into a half-arsed parody of Disneyland (which had been foreshadowed by precisely two very short cutscenes earlier in the game), and the writers decide they're more interested in tying up Monkey Island 2's plot than bothering to finish off the plot of the game itself! MoodDissonance much? ** ''VideoGame/EscapeFromMonkeyIsland'' is even worse about this - the final segment of the game features "Monkey Kombat", essentially Rock-Paper-Scissors with the appearance of a fighting game.
#Tyrian 2000 fleet mission series
Though it's feasible to finish far from the map only final level in ''one turn.'' the series that can be beaten in a single turn, most others require abuse of Warp or similar mechanics to pull that off it's downright ''easy'' to manage here, with multiple possible ways of doing so. With a Dancer or Bard, without too much issue when trained.
#Tyrian 2000 fleet mission plus
On top of that, at this point you should have most of the Legendary Weapons, plus the Binding Blade, all of which are PurposefullyOverpowered PurposefullyOverpowered, and also effective against dragon enemies (which both Idunn and the Binding Blade deals massive damage to Idunn, such that Roy can one-round her cronies are). Idunn's stats are also fairly underwhelming, and don't increase on Hard Mode (bar one extra point of HP). You're in a medium-sized room with Idunn, the TrueFinalBoss, on the other side, and there are only two other enemies to start with, neither of whom actually block your path. * The final level of ''VideoGame/FireEmblemTheBindingBlade'' is probably the easiest one in the whole game.
